Monday, 30 April 2012

Dead Island



That trailer was what sold Dead Island, and what caused an issue for most people. It suggested a game with real emotional depth and delivered a game where you hit zombies over the head with a blunt object for thirty hours. Or, until the blunt object broke, which generally takes about thirty seconds.

Dead Island is easily the hardest game for me to review as it started off around a 6 for me, worked its way up to an 8, and fluctuated between the two for much of the game. I didn't really encounter any bugs in the game, but I did find it repetitive - pretty much every mission in the game is a fetch quest- and rather than providing you with any real challenges, it just spams you with hoardes of enemies. The RPG levelling didn't feel as satisfying as the mighty Borderlands, but I can't deny it is pretty addictive, and often entertaining. Whilst the speed with which your weapons detioriate can be frustrating, the melee combat is visceral and satisfying.

This could be the start of an interesting franchise - there's obvious potential here, but it's never fully realised.



7.0/10

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