Thursday, 3 May 2012

Mass Effect 3



Mass Effect 2 was one of the best received games of this generation. People were eagerly anticipating a follow up, to see how it could be further refined and how this story would end. But what was looking to be one of this years obvious crowdpleasers turned out to be a controversial title, with no shortage of ill will aimed at it.

Mostly this was due to the ending. I had no issues with it, but a theory on Kotaku suggests this could be that I'm not as invested in the lore as other players can be. Whilst I was fine with the ending, there was other things I wasn't keen on with ME3 - it seemed buggy. At first I kept having random textures appear over faces in conversations; other times the faces wouldn't appear at all - it would just cut to a wall where a character was obviously meant to be standing by.

ME2's structure felt formulaic (recruit member, do loyalty mission, repeat till you're ready to take on final mission), but taking that away in ME3 felt like I was following a paper trail, with little build up to the final part of the game.

Some things can be so bad, they make you reassess their predecessors and whilst Mass Effect 3, is by no means a bad game, I've come away from the franchise thinking it's not that strong. ME1 was promising, ME2 is starting to feel like a fluke of brilliance and ME3 feels like an often buggy mop-up sessions to tie up some loose ends and kill off some allies you might have worked hard to save previously. Hmm, what do you know? Maybe I was more emotionally invested in this franchise than I thought.

8.0/10

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