I'm sure I read something on Twitter recently where someone complained about writing generally in games. The point being that if a game plays well, a shoddy script can be overlooked, so there's little reason for them to improve*.
Which is pertinent to many games I've played recently, but especially to Prototype. Before playing the follow up, I tried to remember if I could recall anything about the original, and could only come up with a frustrating end boss battle that involved throwing explosives.
After playing the follow up, I remembered what the series was so good at: making you feel superhuman and giving you a great sandbox to at in. Running up skyscrapers, gliding off the Empire State Building, breaking disguise for the few seconds needed to kill a SWAT team- all amazing.
Prototype 2 also has a good line in sidemissions: I found myself completing every side quest, and frequently enjoyed this more than some of the same-old main missions.
Prototype is a fast food game: enjoyable at the time, but lacking satisfaction in the long run. Yet I can't help but look back on this fondly, and surprise myself by awarding it
8.0/10
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