Monday, 10 September 2012

Deadly Premonition

Disclaimer! I didn't finish this game, as I got to the final boss battle with minimal ammo and little health. Most games now would give you multiple saves or a chance to replenish your supplies before this, but Deadly Premonition isn't most games.

Originally announced in 2004 as a PS2 game, Deadly Premonition seemingly fell down the back of the sofa, and came out in 2010. It ran on the Xbox but it was spiritually a PS2 game still.

From the graphics and controls, to the dated game mechanics, this really feels out of step. But in an odd way, this adds to the games strangeness. It also builds an affinity to PS2 era survival horrors such as Silent Hill 2 and Fatal Frame. In fact if Shenmue was a Twin Peaks homage, with the Black Lodge scenes replaced with Silent Hills otherworld, you'd be getting close to the feel of DP.

It also has a great cast, good voice acting, great (if frequently inappropriate) music and an inspired imaginary friend / 4th wall breaking device.

Deadly Premonition was a game I enjoyed despite (and sometimes because of) it's faults.
However that still means it is faulty in many ways. I'm not surprised at the claims the forthcoming directors cut is meant to address the 200 most common complaints.

I only think its fair to give the game a mark that indicates its not recommended to all, but could be appreciated by a select few:

7.0/10

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