Wednesday, 26 December 2012

Borderlands 2

Next year, I'm not going to follow such a strict format on this blog. I don't feel happy reviewing games I haven't completed, even if I've put more hours into them than many games I actually finished. I guess this is stating the obvious, but I didn't finish Borderlands 2.

You know what I did finish? Borderlands 1. Every single mission in the main campaign, all of Zombie Island, all of General Knoxx bar Crawmerax and all of Robot Revolution bar the end boss. I didn't finish that end boss as a load of mid-bosses regenerated on my way to it, and I didn't play any of Mad Moxxi as it seemed more focused on multiplayer. And those two things haunted me throughout the sequel.

When I played the original, I hadn't played much in the way of RPG's and Borderlands was the game where a lot of RPGS stuff suddenly clicked with me. Grinding, levelling, skill trees- a whole new world opened to me, and I don't know what appealed more to me, the game or a previously inaccessible genre opening up to me.

People said that playing solo was a slog, but I didn't notice that at the time, but it leaps out at me this time. I've seen so many reviews compliment the multiplayer, and I can't help but feel that was the problem. If I had someone helping me, I wouldn't have been dying every few minutes or so concerned about regenerating mid-bosses.

If I'd have stuck to my original class of Soldier rather than Gunzerker, I might have enjoyed it. If the recent patch would have toned down the regenerating enemies, I might have enjoyed it. But I didn't enjoy it, and the original- that game I spent 70 hours levelling up to 45- no longer seems my favourite game of this generation.

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